In Project 0, you conducted research and collected raw materials relevant to your subject. Some of these materials might serve as direct representations of your thoughts, expand upon your ideas, and strengthen your arguments.
Moving on to Project 1, you will design your own archival website, giving you the platform to express your ideas using the resources you've collected, either individually or collaboratively.
A website functions as a living archive that continually accumulates new data in real time. We will learn how to construct an archival website utilizing the data we've amassed on Are.na, then proceed to publish it. This will enable your work to be accessible to the world and establish genuine connections with your audience.
Junior Graphic Design exercises a student’s knowledge of graphic design fundamentals — form development and communication strategies — to solve more complex design problems. Variables such as audience, context, authorship, and issues relevant to contemporary practice will be investigated and discussed. Context-driven platforms for communication will be explored as students consider how to reach both narrow and broad audiences across multiple mediums. Effective Fall 2020, this course fulfills a single unit in each of the following BU Hub areas: Research and Information Literacy, Teamwork/Collaboration.
Learning Outcomes
Discover the authorial voice and intended target audience
Conduct in-depth research on the subject (*HUB-focused)
Translate the subject matter into diverse and unique visual forms
Develop collective research archives through collaboration (*HUB-focused)
Improve results through peer feedback and discussio (*HUB-focused)
Enhance skills and capabilities for working with diverse media
Improve abilities to produce visually refined outputs
Cultivate creativity for innovative thinking
Course Expectations
We all take on the roles of mentors to one another in this class. Do not hesitate to give feedback and insights to your peers. Our class is composed of individuals with diverse skill sets. Let’s make the most use of this opportunity.
Creativity works best when we are in a safe, open, and transparent space. We respect all class members and support each other.
We will use the Are.na as our collaborative repository. All class members are expected to actively share new information and insights to our gorup Are.na channel.
This class includes workshops to learn new tools and software. There might be challenges along the way. Don't hesitate to ask for help if you're stuck. Use office hours or ask questions on the class website. All class members are expected to actively help their peers on the class website.
All innovation comes from taking risks. Do not be afraid to take risks with your projects and ideas.
Having audiences will motivate your creativity. Publish your work to reach your real audience.
Project 2 requires payment for printing and materials to create a publication.
Having a ruler or tape measure is advisable.
Disability Statement
Students who have self-identified, provided documentation of their disability, and requested reasonable accommodations may be entitled to receive approved modifications in the classroom, appropriate academic adjustments, or auxiliary aids that enable them to participate in and benefit from all educational programs and activities. Please see http://www.bu.edu/disability for more details.
Attendance & Absences
Please make every effort to arrive punctually. You must attend all the classes. According to the SVA Attendance Policy, unless specific permission for absence is arranged with the instructor of this course, students must attend class to receive credit for the course. Unexcused absences exceeding 1/4 of the total class hours in a given semester are considered excessive in all SVA courses. Tardiness and any unexcused absences will reduce your course grade. Three unexcused absences will reduce your semester grade by one step (e.g. A- to B+). Seven unexcused absences will earn you a failing grade for the course.
Project Submission
All projects should be uploaded to the class Google Drive by the date specified in the class schedule. December 15 is the last day to upload all project files and materials. Files uploaded after this date will be rejected for your semester grade.
Wellness and Health
Your health and well-being are important for your journey as a professional graphic designer. It is important to work hard and balance that with rest, self-care, and attention to your mental and physical health. I will challenge you in this class through assignments, activities, and discussions. However, the work in this class should not be at the expense of your well-being. If for any reason you are struggling to find balance in your work life and health/wellbeing, please reach out. I am happy to discuss ways in which this class can support you in your learning and growth. You can find more resources provided by BU CFA Mental Health & Wellness Resources.
Project 0: Groundwork
Authors are the ones who convey their thoughts and ideas through their work. Anyone can take on the role of an author as long as they wish to express their thoughts and can transform them into a shareable format.
Graphic design also involves an act of authorship. Whether it's branding, editorial work, web design, or any other branch of graphic design, we as graphic designers translate our thoughts into visual formats and communicate our message to the audience.
As part of the preparatory work for the following Projects 1, 2, and 3, we will establish the foundation to find your unique voice as an author and embody it to a visual format in Project 0.
Project 1: Archive
In Project 0, you conducted research and collected raw materials relevant to your subject. Some of these materials might serve as direct representations of your thoughts, expand upon your ideas, and strengthen your arguments.
Moving on to Project 1, you will design your own archival website, giving you the platform to express your ideas using the resources you've collected, either individually or collaboratively.
A website functions as a living archive that continually accumulates new data in real time. We will learn how to construct an archival website utilizing the data we've amassed on Are.na, then proceed to publish it. This will enable your work to be accessible to the world and establish genuine connections with your audience.
Project 2: Dialogue
Exchanging ideas through discussion can lead our thoughts into deeper insights. In Project 2, you will conduct an interview to expand your voice and deep dive into your subject.
While a self-interview can help you access your thoughts, conversing with your peer or an expert can offer new knowledge and experiences. Conducting an interview can also provide you with the opportunity to build meaningful connections with individuals who share your interests and could potentially be the audience for your work.
You will use the outcomes of your interview to design a zine in Project 2. What characteristics are present in a dialogue, and what aspects should be considered when turning your interview into a physical publication?
Project 3: Narrative
Through our past projects, we've engaged with various forms of media. What medium do you believe best conveys your voice? How can you connect most closely with your target audience? Our final project will be conducted in a free format.
You're welcome to use the media we've covered so far (but in a different way). For example, you could add an interview or narrative page to your archive website. Or, you can turn your archive website or narrative video into a zine.
Alternatively, you could even explore an entirely new medium. There are many options such as Instagram, performance, installation, and more.
During the process of working on the final project, it's encouraged to develop your previous projects. For the final presentation, you should bring in all the projects you've done in this class.